We were fed to them - Episode 1: Observer 1.0.1
A downloadable game for Windows
WE WERE FED TO THEM
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Episode 1: Observer
You got the job. You shouldn't have taken the job.
Congratulations — you're now a Class-C Containment Observer, watching over a single chamber for a five-minute shift. Compensation: $2,300,000 per week. The paperwork didn't mention what's actually in the chamber. It also didn't mention that it moves when you're not looking.
Survive one shift. That's the whole job description. It will not be easy.
WHAT YOU'RE DEALING WITH
- It only moves when you don't. The subject creeps closer the instant your eyes leave it — freeze it with a stun button before it reaches the glass, or don't. Your choice, technically.
- The door doesn't stay locked. Something wants into your observation room. Re-secure it before it decides to let itself in.
- The lights go out. Longer, and more often, as your shift goes on. Standing still in the dark is a strategy. It is not a guarantee.
- The facility is always listening back. Ambient sounds, distant static, things that might be behind you. You will not be able to check every time.
- It gets worse. Difficulty escalates in real time across three phases — Normal, Tension, and Nightmare — as your five minutes tick down toward zero.
THE PITCH
We Were Fed To Them is a short, replayable PS1-era survival horror experience built around one tense idea: the thing you're watching is watching for a reason to move. Authentic PSX-style presentation — scanlines, chromatic aberration, low-fi dread — wrapped around a tight, escalating 5-minute survival loop.
No combat. No inventory. Just a chair, a window, a stun button, and a countdown you're not sure you'll beat.
Report tomorrow, 08:00. Do not be late.
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Episode 1 of the WE WERE FED TO THEM series.
| Updated | 1 day ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | Windows |
| Author | Rafay Afsar |
| Genre | Survival |
| Content | No generative AI was used |
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